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Hatake
Приєднався 26 вер 2011
Yes.
Medal of Honor: Allied Assault vs Frontline Weapons Comparison.
**Reuploaded and remade due to issues with the old one**
In this video I'm going to compare Medal of Honor: Allied Assault's weapons against the ones found in Medal of Honor: Frontline. Both games released at the same year but Allied Assault was a PC Exclusive while Frontline was a console exclusive. What do you think, which game did it better or worse?
Timestamps:
0:00 - Intro
0:02 - M1911
0:29 - Walther P38
1:00 - Silenced Pistol
1:42 - Thompson
2:20 - MP40
3:04 - M1 Garand
3:39 - Springfield '03
4:46 - Gewehr 43
5:46 - BAR
6:27 - StG-44
7:08 - Trench Gun
7:59 - Bazooka
8:37 - Panzerschreck
9:09 - Browning M1919A4 30.cal
9:38 - MG42
10:03 - Mark II Grenade
10:35 - Stielhandgranate
11:07 - ID Papers
In this video I'm going to compare Medal of Honor: Allied Assault's weapons against the ones found in Medal of Honor: Frontline. Both games released at the same year but Allied Assault was a PC Exclusive while Frontline was a console exclusive. What do you think, which game did it better or worse?
Timestamps:
0:00 - Intro
0:02 - M1911
0:29 - Walther P38
1:00 - Silenced Pistol
1:42 - Thompson
2:20 - MP40
3:04 - M1 Garand
3:39 - Springfield '03
4:46 - Gewehr 43
5:46 - BAR
6:27 - StG-44
7:08 - Trench Gun
7:59 - Bazooka
8:37 - Panzerschreck
9:09 - Browning M1919A4 30.cal
9:38 - MG42
10:03 - Mark II Grenade
10:35 - Stielhandgranate
11:07 - ID Papers
Переглядів: 288
Відео
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All weapons from the first person shooter developed by Raven Software and published by Activision. Timestamps 0:00 Intro 0:03 Pig Sticker Combat Knife 0:32 Black Panther 9mm Handgun 1:06 Silver Talon .44 Handgun 1:42 B-42 Berserker Combat Shotgun 2:10 Eagle Eye Sniper Rifle 2:42 Bulldog T-31 Suppressed Submachinegun 3:03 Raptor SMG 3:32 M-75 Guardian heavy Machinegun 4:15 Heavy Hitter H-24 Slug...
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Переглядів 6 тис.3 роки тому
All weapons from the first person shooter Frontlines: Fuel of War developed by Kaos Studios and published by THQ. Timestamps 0:00 Intro 0:02 M12 Alamo 0:19 Type 101 Mongoose 0:36 MP15S 1:07 PP2020 1:38 ARC3 2:09 AK113 Mongol 2:42 M1000 MIK 3:31 KVK Kivik 4:27 MAG021 5:15 PKH 6:03 Shockentry 6:47 Laayats 15 7:37 ARC3 Grenade Launcher 8:03 AK113 Mongol Grenade Launcher 8:23 Guardian 8:56 SAAT1 St...
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Переглядів 15 тис.3 роки тому
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Переглядів 117 тис.11 років тому
Call Of Duty 2 Soviet Victory 10 min. extented version.
The Bastard is one of my most favorite fictional guns. Such a cool concept
You can tell the OG kalash still has X-Ray/Stalker ties, the front sight post for example is identical (same texture and modeling)
VSV is just simply great to use, precise, quiet, does not eat ammunition away, smooth, it is just good.
fix sounds pls
Honestly I love the way that the guns look, sound, and feel in the OG version more than the redux. They have so much more weight to them.
Amazing how every metro game is replayable till this day
The one and only metro 2033
All the weapons in this game just feels good firing them, the sound effects feel very heavy and loaded, just pure ASMR hearing the guns and their respective idle/loading animations.
We are alitterally 9 years off from this game, this does not give me hope.
This version fucked so hard.
Turn your HUD off.
Sadly we dont have the OG on consoles
Could you at least use the weapons on low level enemies to show off the power of what you're showing? This video format is so easy and lazy, make this tad more interesting
Everything felt more like you were actually doing it in the original redux and ll entirely lost it exodus is better but still feels the best
miss the gray fingerless gloves and the original va for artyom
The VA I miss the most is whoever played the kids in the original game. They weren’t perfect, but they were serviceable. In Redux it’s blatantly just a grown man trying to sound like a child. All of the English VA for kids in Redux straight up sound like small Mexican men. It’s so, so off-putting.
Yeah, same here. I'd give up anything for Artyom to still wear his tattered fingerless gloves. They just fit so perfectly. Additionally, Artyom's original VA, Oleg Mirachnikov, did such a good job voicing him.
Redux? Last Light? Exodus? How hard did you hit your head, comrade?
Доподбрасывался...
Thanks for the video man.Still remember this game from my school days.In my humble opinion,this game still have one of the best weapons(especialy lawgiver).its a pity they didnt make the mechanics to use the special ammo more often( for example,make the enemies wich require melt down more effectively with fire rounds,or using ricochet rounds to destroy enemies with shields(just for example,i know that the game doesnt have them,but in my head it would be cool),but instead you will using only piercing ammo.a pity,but still this game is one of my favorites.Thanks again for the memories)
1:40 I like the details after you shoot that revolver you can see the "Dot" thing on the back of the ammo
What?
I actually never noticed that the firing pin hit the primer for the revolver. That's actually a really neat detail for its time.
As much as i love every metro game the one thing i will say 2033 has a unique magic for is the way the player interactions with items just feel more grounded, they dont feel like use buttons they feel like real objects you stumble with, gasmask filters are not a cumulative timer, they have life *per filter* so if your not keeping track you can easilly pick up and keep one filter with 1 or 2 mintues time left instead of another with 10, grenades feel legitimately dangerous to both the enemy AND the user as the "Light, aim, throw" cycle requires plenty of interaction and allows for plenty of user error, simply put you will blow yourself up at some point in your first playthrough because you forgot you lit the fuse or paniced and held onto it to long. the fireing sounds changeing between ammo types is more prominant, feels more like collecting rounds to stick in a gun than a "Counter up to 180 total" this is boosted by the fact theres no carry limit. also enemys with armor are legitamately scary as heck because they will tank mags of ammo where normal solders die in one or two shots but the fact the armor is actually based on physics based plates allows player creativity
Fun fact: In the Oblivion Lost 2010 mod for S.T.A.L.K.E.R.: Shadow of Chernobyl (PC retail v1.0005), you could get a camo AK-74M with a bakelite mag just like Artyom's non-Redoink one (but I don't recall if it had witness slots). Also, "Artyom" was one of the first names NPCs can have in the S.T.A.L.K.E.R. games. Edit/Note: I nicknamed the revolver the "Buntline Special" when it's got either the extended barrel or the carbine conversion with iron sights.
The devs clearly know nothing about guns when they called the P90 a “Kalash 2012”
what... I played the redux bundle, Metro Exodus... with the orignla games I never thought it would be so different.
21:44 Anyone else notice that the sticky grenade is two models clipping through each other?
This is my favorite game
Better than redux (according to last light)
The Bastard is probably my favorite. There's just something about crude pipe submachine guns that make them cool af, especially the sten and sterling smgs.
god I wish the Shambler was real
Cool
why is it better than redux in 100000 times
That looks more better than weapons from Exodus. They so... Aesthetic...
Russian Half-Life. ̶(̶I̶n̶ ̶t̶e̶r̶m̶s̶ ̶o̶f̶ ̶r̶e̶p̶l̶a̶y̶a̶b̶i̶l̶i̶t̶y̶;̶ ̶a̶n̶d̶ ̶I̶ ̶k̶n̶o̶w̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶ ̶d̶e̶v̶e̶l̶o̶p̶e̶r̶s̶ ̶a̶r̶e̶ ̶f̶r̶o̶m̶ ̶U̶k̶r̶a̶i̶n̶e̶)̶
Geez, I almost forgot how bad the graphic was back then.
Can we appreciate how most of the metro firearms are interesting to look at. Most of them have strong personality. Bastard has a unique magazine and an interesting magazine shake. And most magazines feature ability to see bullet count.
The recoil in original is a lot better than redux but stealth is bad , really bad
stealth in original is more realistic, remember that artyom has zero experience and is still very young
Wow so much ammo. On Ranger mod I did not have full clip in Bastard for a long time .D
Stalker ahh graphic Jokes aside this is what stalker 2 would probably look like if it wasn't cancelled in 2012
4A Engine was a recreation of X-Ray, so yeah, basically this is what Stalker 2012 would look like. Fun Fact: the dev. builds of Metro looks like Stalker Call of Pripyat
The details are impressive on the revolver, you can see the fired primer of the bullet used
И нафига они сделали в дальнейшем из ножа просто кнопку атаки, а не полноценное оружие, нормально ведь работало?
Probably because that’s how other games have it
I like how you can still see the stalker dna in the stiffer animations, it gives them a certain vibe
i prefer them over mocap animations, has more soul in it
@@Katsabiansame idk why
What about the sound? It's somehow unnatural, some kind of "3D" or something
Sadly, Redux only got grapics better and some of the weapon upgrades, other than that its a Dedux instead
Gatling?
Makeshift weaponry done right! 👍
Original version is better than redux! Much better aesthetics and artstyle!
gotta have some MASSIVE BALLS to clean the barrel of a LOADED SHOTGUN, but that's artyom for you
Artyom is built different, this world's laws dosen't apply to him
Yea
There’s something called a trigger discipline and a safety
@@tristan9477 i'm not certain of the shambler having a safety
@@4rUm4nD then its trigger discipline he let goes of the trigger so it cant go off
Хорошо
I want that knife
Where do I download Metro 2033??
steam, disk or torrent.
@@rekerpervoncan you give a link or tell the website name
Так, стоп, но Нож же не был отдельным оружием в игре... Wait, but the Knife wasn't a separate weapon in the game...
В оригинальном Метро2033 как раз таки был отдельный слот под нож. В Редукс-версии они его убрали
@@Marat_Yagafarov, серьёзно? Я играл в оригинал, но почему-то у меня такого не было...
@@Modotvorec точно было. В 1 слоте был нож